Start here if you're new to VV Ultimatum or to the VV Builder planner.
VV Ultimatum has one of the deeper progression systems in its genre, and that depth can be overwhelming the first time you sit down with the skill tree. This guide walks through the things you'll want to understand before locking in your first real build: the faction choice, the skill point and build point systems, the role of attributes, and the way charms and essences plug into everything else.
You don't need to memorize any of this. You can plan a build on VV Builder, hit save, get a share link, and walk away. The point is to understand why certain builds work, so you're not just copying a friend's link blindly.
Your first choice is your faction: Quincy, Shinigami, or Hollow. This decision determines the entire shape of your skill tree, your base attributes, and the kind of playstyle that will be available to you. Factions are not interchangeable — you cannot dip into another faction's skills, and respeccing does not let you switch factions without rerolling a character.
A quick summary:
There is no objectively best faction. Each has a clear identity and clear weaknesses. Pick the one that matches how you want to play, not the one with the highest perceived "tier."
Every build operates under a single hard budget: 400 Build Points. This is separate from your skill point and attribute point pools. Build Points represent the total weight of everything you've chosen — every unlocked skill, every attribute investment, every charm, every essence has a Build Point cost.
This is the system that prevents you from just unlocking everything. A maxed-out skill tree might cost 600+ Build Points worth of nodes, but you only have 400 to spend. That forces real choices: every point spent on raw damage is a point you can't spend on survivability, mobility, or utility.
If you go over 400, the planner will warn you and the game won't accept the build. For a full breakdown, see Build Points Explained.
Skill points unlock nodes in your faction's skill tree. The tree is laid out as a circular web — central nodes (the basics) connect outward to more specialized branches. You can only unlock a node if you've unlocked one of its neighbors, so you can't skip straight to powerful late-tree skills.
For your first build, focus on:
Attributes are the four stats at the bottom of every build: Health, Reiatsu, Posture, and Shunpo Stamina. They affect the raw numbers behind your skills.
For a deeper breakdown, see Attributes Explained. The short version: don't dump everything into one stat. Aim for a primary (whatever drives your damage), a secondary (whatever keeps you alive), and a small investment in your mobility resource.
Once your skill tree and attributes are set, fill your Skill Essence slots (2 slots) and Spirit Charm slots (3 slots). Essences modify how specific skills behave — they can change damage type, add status effects, or alter cooldowns. Charms are passive bonuses that apply across the build.
Don't worry about getting these perfect on your first pass. Pick the ones that obviously support what you're already doing. See Essences and Charms Explained for the in-depth version.
When you're happy with the build, click the Save Build button. You can give it a name (optional — named builds show up in Popular Builds for others to see) and you'll get a share link and a short build code copied to your clipboard. Paste either one anywhere — Discord, a forum, a friend's DM — and they can load your exact build.
You can keep iterating on the same build. Save again whenever you change something, and the share link will continue to work. Older saved versions don't get wiped.
Next steps: Head to the builder and put together a rough draft. Don't try to make it perfect — just get something on the tree. Then read the faction-specific guide for what you picked, and refine.