A glass-cannon Quincy walkthrough focused on Spirit Bow uptime and reishi efficiency.
This is a pure-damage Quincy build for players who want to feel the faction's fantasy at its most extreme. You sit at long range, you delete enemies with focused arrows, and you accept that you'll die if anything touches you. It's not the most beginner-friendly build, but it's the build that best illustrates what Quincy actually does well.
Read the Quincy Faction Guide first if you haven't. This walkthrough assumes you understand the faction's core identity.
The fight pattern this build is designed around:
You do not block. You do not parry. You do not melee. Every meter of distance you keep between yourself and the enemy is HP you didn't have to spend.
The build invests heavily in the Spirit Bow branch with secondary investment into Hirenkyaku (mobility) and a small dip into the Vollständig capstone for an emergency burst window.
Take every node in the central Spirit Bow line, including:
Take the first three nodes minimum:
You don't need the full Vollständig path for this build. Take only:
Even glass cannons need a survival layer. Take:
Target distribution:
Reiatsu drives the Spirit Bow damage scaling. Health is at the minimum that keeps you from being one-shot. Shunpo Stamina supports the mobility-heavy playstyle. Posture is minimal because if something is hitting you enough for posture to matter, you've already failed the positioning game.
Slot 1 — Pierce Cascade Essence: Modifies Spirit Bow so pierced enemies take stacking damage. With Pierce Mastery in the skill tree, you can pierce 3+ enemies, and each one beyond the first takes a damage bonus. This is the build's primary damage multiplier.
Slot 2 — Hirenkyaku Imbue Essence: Your next bow shot after a Hirenkyaku dash deals bonus damage. Synergizes with the dash-reset-shoot rhythm you're already doing for positioning. Free damage on the cadence you'd play anyway.
Charm 1 — Heart of Reishi: Increases Reiatsu skill damage by a flat percentage. The strongest pure-DPS charm available to Quincy.
Charm 2 — Silent Step: Reduces Shunpo Stamina cost and increases dash speed. Makes the mobility loop nearly costless.
Charm 3 — Reishi Shroud: Damage reduction while moving. This is your defensive layer. It's not impressive on paper, but it activates during the exact behavior the build is built around, so it's up almost constantly.
Approximate allocation (totals may vary slightly based on exact node costs in your patch):
Trim by dropping one of the lower-tier defensive picks or reducing Health investment by one tier. Land at 395.
Against bosses: Open at maximum range. Use Spirit Bow shots during their idle and pattern-walk phases. Save Hirenkyaku charges for their committed attacks — dash through, reposition behind them, resume shooting. Save Vollständig for execute range or when a phase change is incoming.
Against groups: Position so that you can line up multiple enemies for pierce shots. The Pierce Cascade essence rewards you for engaging from angles that hit several enemies. Don't bother trying to kite a swarm — break line of sight, reposition, and re-engage from a fresh angle.
Against fast melee enemies: Lead them through choke points and obstacles to break their pursuit. If they catch you, use Reishi Barrier and Hirenkyaku out of melee. Never try to trade in close range. You will lose every time.
If this build is too fragile for you, swap one of the offensive picks for an additional defensive node and reduce Reiatsu investment by 10% in favor of Health. You'll lose noticeable damage but you'll survive mistakes.
If you want even more burst at the cost of consistency, swap the Hirenkyaku Imbue Essence for a Heilig Pfeil amplification essence and add the Heilig Pfeil charge path to your skill tree. Damage per shot goes up significantly, damage per minute goes down.
Try it in the builder, save it, share it. If you want to tweak in either direction (more tank, more burst), the variations above are starting points. The core lesson of this build is that Quincy DPS comes from a tight positioning loop, not from raw skill damage in isolation.
Quincy Faction Guide · Attributes Explained · Essences and Charms Explained